Freekstyle

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Freekstyle
Freekstyle Coverart.png
Developer(s)EA Redwood Shores and Page 44 Studios[a]
Full Fat (GBA)
Publisher(s)PlayStation 2, GameCube
EA Sports BIG
Game Boy Advance
Platform(s)PlayStation 2, GameCube, Game Boy Advance
ReleasePlayStation 2
  • NA: June 17, 2002
  • EU: August 9, 2002
GameCube
  • NA: September 5, 2002
  • EU: September 20, 2002
Game Boy Advance
  • NA: August 30, 2003
  • EU: October 17, 2003
Genre(s)Racing
Mode(s)Single-player, multiplayer

Freekstyle is a 2002 motocross racing video game for the PlayStation 2, GameCube and Game Boy Advance. There are four levels of gameplay: the circuit, a quick race, freestyle, and free run.

Courses[edit]

Race courses

  • Monumental Motoplex in Monument Valley, Utah — This is a course that twists and turns though the rock structures. The jumps are very smooth and one of the last jumps has burst though a ring with a glass panel in it with the Freekstyle logo on it.
  • The Crust Belt — This track is based in an abandoned coal mining/welding factory, oddly still running, features jumping over belts full of coal, and speeding through a run down warehouse. There are also two secret jumps, one where the player jumps over buckets filled with molten steel, and the other in which they have to smash through wooden crates to get on the route to a massive jump.
  • Burn It Up — The player must race their way in this "Nature Gone Ari" track, full of burning/collapsing trees and rocks shooting down an uphill section of the track. The very first jump is the biggest in the course. There are two secret jumps, one in which the player goes off course and follows a gray line that leads them to a rock jump. The other needs full boost to get up on the top of the multiple 'S' shaped turns below.
  • Gnome Sweet Gnome — This course takes place at Green Animals Topiary Garden in Portsmouth, Rhode Island, featuring jumps over multiple sculptures, and a section where the player knocks over little gnomes.
  • Let It Ride — This track is based in Laughlin, Nevada, it is one of the more colorful and ambient tracks in the game. There is a secret route where, when a jump pops up from the ground, the player will land on a red and blue platform which takes them to the next pop up jump (non-secret).
  • The Rocket Garden — The hardest track in the game is in a rocket launching base, and has more secret jumps than any of the other tracks. First, if the player hears an alarm go off in the first section of the track, they must go to the middle launching pad; there will be a jump and they will soar past a rocket taking off. Next, on the very next jump, if they jump the middle ramp, they will land on a platform which leads them to the inside of the facility. The exit of the building launches them out to the next jump section. On the final stretch, the player must go to the middle route, and it will lead them to a big jump with a glass pane ring.

Freestyle courses

  • Feel the Pane in Detroit — This is a course filled with jumbo-trons or "Freek TV's", and loads of glass panes to smash or crash though.
  • The Crash Pad — This is an abandoned house under construction, full of jumps over the house, exploding grills, and a pool. It is not for swimming, though.
  • The Burbs — This is a neighborhood turned into "Freekville" The population was originally in the thousands, after Freekstyle paid a visit, there were only eight (Number of racers in the game). This course is full of twisty, curvy, massive, and "Over-the-Top" jumps.

Racers[edit]

Music[edit]

The title track for the game is a song called "Slip Away" by Dry Cell. Dry Cell's debut CD, Disconnected, was scheduled to be released by Warner Bros. Records on July 16, 2002, but was scrapped due to a dispute between the label and the band.

Reception[edit]

Reception
Review scores
PublicationScore
GBAGCPS2
AllGame3/5 stars[1]N/A4/5 stars[2]
EdgeN/AN/A6/10[3]
EGMN/AN/A8.17/10[4]
EurogamerN/AN/A6/10[5]
FamitsuN/AN/A27/40[6]
Game Informer7.5/10[7]8.75/10[8]8.5/10[9]
Game RevolutionN/AN/AB[12]
GameProN/A4/5 stars[10]4.5/5 stars[11]
GameSpot6.4/10[13]7.7/10[14]8/10[15]
GameSpyN/A4/5 stars[16]
(81%)[17]
3/5 stars[18]
GameZoneN/A7/10[19]N/A
IGN7.8/10[20]8.2/10[21]8.2/10[22]
Nintendo Power3.2/5[23]4.2/5[24]N/A
OPM (US)N/AN/A4/5 stars[25]
The Cincinnati EnquirerN/A4/5 stars[26]4/5 stars[26]
Entertainment WeeklyN/AN/AA−[27]
Aggregate score
Metacritic65/100[28]78/100[29]81/100[30]

The PlayStation 2 and GameCube versions received "generally favorable reviews", while the Game Boy Advance version received "mixed" reviews, according to the review aggregation website Metacritic.[28][29][30] In Japan, where the PS2 version was ported for release under the name Freekstyle Motocross (フリークスタイル モトクロス, Furīkusutairu Motokurosu) and published by Electronic Arts on October 3, 2002, Famitsu gave it a score of 27 out of 40.[6]

Entertainment Weekly gave the PS2 version an A− and said, "With a great two-player head-to-head mode and 100 over-the-top stunts to perform, this makes regular motocross games look downright dull by comparison."[27] FHM gave it four stars out of five and said it had "Splendid gameplay topped by highly-involving action and some nice comedy touches."[31] The Cincinnati Enquirer gave the PS2 and GameCube versions four stars out of five and said, "This title feels as good as it looks thanks to its tight and responsive handling."[26] Maxim likewise gave the PS2 version four stars out of five almost a month before its release date and said, "Extreme games keep getting extremer, but it would be tough to top this hellish twist on motocross racing."[32]

Notes[edit]

  1. ^ Ported to GameCube by Hypnos Entertainment.

References[edit]

  1. ^ Marriott, Scott Alan. "Freekstyle (GBA) - Review". AllGame. All Media Network. Archived from the original on November 15, 2014. Retrieved July 13, 2018.
  2. ^ Lee, Jeremy. "Freekstyle (PS2) - Review". AllGame. All Media Network. Archived from the original on November 15, 2014. Retrieved July 13, 2018.
  3. ^ Edge staff (August 2002). "Freekstyle (PS2)". Edge. No. 113. Future plc.
  4. ^ EGM staff (August 2002). "Freekstyle (PS2)". Electronic Gaming Monthly. No. 157. Ziff Davis. p. 124.
  5. ^ Bramwell, Tom (August 23, 2002). "FreekStyle (PlayStation 2)". Eurogamer. Gamer Network. Retrieved July 13, 2018.
  6. ^ a b "フリークスタイル モトクロス [PS2]". Famitsu (in Japanese). Enterbrain. Retrieved July 12, 2018.
  7. ^ Helgeson, Matt (August 2003). "Freekstyle (GBA)". Game Informer. No. 124. GameStop. p. 104. Archived from the original on September 19, 2003. Retrieved July 13, 2018.
  8. ^ Helgeson, Matt (September 2002). "Freekstyle (GC)". Game Informer. No. 113. GameStop. p. 85. Archived from the original on April 9, 2005. Retrieved July 13, 2018.
  9. ^ Reiner, Andrew (July 2002). "Freekstyle 2002 [sic] (PS2)". Game Informer. No. 111. GameStop. p. 82. Archived from the original on February 24, 2005. Retrieved July 13, 2018.
  10. ^ Pong Sifu (September 10, 2002). "FreekStyle Review for GameCube on GamePro.com". GamePro. IDG Entertainment. Archived from the original on February 14, 2005. Retrieved July 14, 2018.
  11. ^ Dan Elektro (June 18, 2002). "FreekStyle Review for PS2 on GamePro.com". GamePro. IDG Entertainment. Archived from the original on February 12, 2005. Retrieved July 14, 2018.
  12. ^ Dodson, Joe (June 2002). "Freekstyle Review (PS2)". Game Revolution. CraveOnline. Archived from the original on September 11, 2015. Retrieved July 14, 2018.
  13. ^ Davis, Ryan (August 29, 2003). "Freekstyle Review (GBA)". GameSpot. CBS Interactive. Retrieved July 13, 2018.
  14. ^ Kasavin, Greg (September 10, 2002). "Freekstyle Review (GC)". GameSpot. CBS Interactive. Retrieved July 13, 2018.
  15. ^ Satterfield, Shane (June 20, 2002). "Freekstyle Review (PS2)". GameSpot. CBS Interactive. Retrieved July 13, 2018.
  16. ^ Villoria, Gerald (September 30, 2002). "GameSpy: Freestyle (GCN) [Incomplete]". GameSpy. IGN Entertainment. Archived from the original on February 26, 2006. Retrieved July 13, 2018.
  17. ^ Villoria, Gerald (September 30, 2002). "Freekstyle (GCN)". GameSpy. IGN Entertainment. Archived from the original on August 13, 2004. Retrieved July 13, 2018.
  18. ^ Meston, Zach (July 16, 2002). "GameSpy: Freekstyle (PS2)". GameSpy. IGN Entertainment. Retrieved July 13, 2018.
  19. ^ Surette, Tim (October 1, 2002). "Freekstyle - GC - Review". GameZone. Archived from the original on January 1, 2009. Retrieved July 13, 2018.
  20. ^ Harris, Craig (September 2, 2003). "Freekstyle (GBA)". IGN. Ziff Davis. Retrieved July 13, 2018.
  21. ^ Mirabella III, Fran (September 10, 2002). "Freekstyle (GCN)". IGN. Ziff Davis. Retrieved July 13, 2018.
  22. ^ Carle, Chris (June 17, 2002). "Freekstyle (PS2)". IGN. Ziff Davis. Retrieved July 13, 2018.
  23. ^ "Freekstyle (GBA)". Nintendo Power. Vol. 171. Nintendo of America. September 2003. p. 138.
  24. ^ "Freekstyle (GC)". Nintendo Power. Vol. 159. Nintendo of America. August 2002. p. 161.
  25. ^ "Freekstyle". Official U.S. PlayStation Magazine. Ziff Davis. August 2002. p. 108.
  26. ^ a b c Garton, Matt (August 27, 2002). "Speed, stunts and sass propel EA's 'Freekstyle' (GC, PS2)". The Cincinnati Enquirer. Gannett Company. Archived from the original on October 1, 2007. Retrieved July 13, 2018.
  27. ^ a b Keighley, Geoff (July 26, 2002). "Freekstyle (PS2)". Entertainment Weekly. No. 664. Time Inc. p. 71. Retrieved July 13, 2018.
  28. ^ a b "Freekstyle for Game Boy Advance Reviews". Metacritic. CBS Interactive. Retrieved July 13, 2018.
  29. ^ a b "Freekstyle for GameCube Reviews". Metacritic. CBS Interactive. Retrieved July 13, 2018.
  30. ^ a b "Freekstyle for PlayStation 2 Reviews". Metacritic. CBS Interactive. Retrieved July 13, 2018.
  31. ^ "Freekstyle (PS2)". FHM. Bauer Media Group. August 25–31, 2002. Archived from the original on October 15, 2002. Retrieved July 13, 2018.CS1 maint: date format (link)
  32. ^ Boyce, Ryan (May 25, 2002). "Freekstyle (PS2)". Maxim. Biglari Holdings. Archived from the original on June 9, 2002. Retrieved July 13, 2018.

External links[edit]