Tuesday, August 31, 2021

Language-learning aptitude

Language-learning aptitude

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Language learning aptitude refers to the "prediction of how well, relative to other individuals, an individual can learn a foreign language in a given amount of time and under given conditions".[1] As with many measures of aptitude, language learning aptitude is thought to be relatively stable once a person matures.

Language learning disability[edit]

Some high schools, universities or other institutions will interpret low language learning aptitude as a sign of a language learning disability. A pattern of evidence from several sources can help to diagnose a foreign language learning disability. Evidence can come from scoring poorly on language learning aptitude assessments, like the Modern Language Aptitude Test, Pimsleur Language Aptitude Battery, Modern Language Aptitude Test – Elementary or Defense Language Aptitude Battery, while attaining average or above-average scores on aptitude assessments in other areas, like general intelligence. A history of scoring poorly on an array of language aptitude tests taken at the appropriate time (MLAT-E for grades 3–6, PLAB for grades 7–12, MLAT for adults) can provide even stronger evidence for a language learning disability. Evidence can also come from comparing a poor past performance in foreign language courses with above-average performance in other courses unrelated to language learning.

Language aptitude is one of the important factors that determined L2 later learners' ultimate achievement, but it has less effect on L2 early learners.[2]

John B. Carroll[edit]

John B. Carroll, an influential psychologist in the field of educational linguistics, developed a theory about a cluster of four abilities that factored into language learning aptitude, separate from verbal intelligence and motivation. Using these four distinct abilities (phonetic coding ability, grammatical sensitivity, rote learning ability, and inductive learning ability), Carroll developed the MLAT, a language aptitude assessment for adults.

The four ability components are defined as follows:

Component Definition
Phonetic coding ability ability to perceive distinct sounds, associate a symbol with that sound and retain that association
Grammatical sensitivity ability to recognize the grammatical function of a lexical element (word, phrase, etc.) in a sentence without explicit training in grammar
Rote learning ability ability to learn associations between words in a foreign language and their meanings and retain that association
Inductive learning ability ability to infer or induce rules governing the structure of a language

Paul Pimsleur[edit]

Paul Pimsleur, also known for the Pimsleur language learning system, spent time researching four factors that he believed to be related to language learning aptitude. Pimsleur included grade point average as an indication of general academic achievement as well as motivation in his factors. In addition, the verbal ability factor indicated how well a student would be able to handle the mechanics of learning a foreign language and the auditory factor indicated how well a student would be able to listen to and produce phrases in a foreign language. To test these four factors, Pimsleur developed the Pimsleur Language Aptitude Battery, which is available through the Language Learning and Testing Foundation.

Uses of aptitude measurement[edit]

Measurements of language learning aptitude are used in many different ways. The United States Department of Defense uses a measurement of language learning aptitude, the Defense Language Aptitude Battery, to help place employees in positions that require them to learn a new language.

Governmental agencies use the MLAT as a tool to select and place employees in intensive language training programs. Businesses and missionaries use the MLAT to select, place and plan for language training. Universities, colleges and high schools use the MLAT to help in the diagnosis of foreign language learning disabilities. Although each institution has its own policy, many will waive a foreign language requirement in cases of a foreign language learning disability in favor of a history or linguistic course.

Schools use the PLAB and MLAT-E to place students in suitable language courses, build a history of a foreign language learning difficulty, identify especially gifted students in respect to language learning and to match learning styles with instructional styles.

Aptitude tests[edit]

Aptitude Measurements
Measurement Description
Modern Language Aptitude Test mainly authored by John B. Carroll, appropriate for adults, mainly used by government and military institutions to select and place employees for language training
Defense Language Aptitude Battery developed and used by the United States Department of Defense to select candidates for jobs that will require them to attain fluency in a foreign language
Pimsleur Language Aptitude Battery authored by Paul Pimsleur, used to assess the language learning aptitude of students in grades 7 to 12
Modern Language Aptitude Test – Elementary mainly authored by John B. Carroll, appropriate for children in grades 3 to 6
Cognitive Ability for Novelty in Acquisition of Language - Foreign developed by Grigorenko, Sternberg, and Ehrman in 2000, using a new concept of language aptitude as a theoretical base

See also[edit]

References[edit]

  1. ^ Stansfield, Charles W. "Language Aptitude Reconsidered." ERIC Digest. Washington DC: ERIC Clearinghouse on Languages and Linguistics, 1989.
  2. ^ Ortega, L. (2013). Understanding second language acquisition. London : Routledge, 2013

Resources[edit]

  • Carroll, John B. and Stanley Sapon. Modern Language Aptitude Test: Manual 2002 Edition. Rockville, MD: Language Learning and Testing Foundation, 2002.
  • Carroll, John B. and Stanley M. Sapon. Modern Language Aptitude Test – Elementary: Manual, 2002 Edition. Rockville, MD: Language Learning and Testing Foundation, 2002.
  • Pimsleur, Paul, Daniel J. Reed and Charles W. Stansfield. Pimsleur Language Aptitude Battery: Manual, 2004 Edition. Bethesda, MD: Language Learning and Testing Foundation, 2004.
  • Stansfield, Charles W. "Language Aptitude Reconsidered." ERIC Digest. Washington DC: ERIC Clearinghouse on Languages and Linguistics, 1989.

External links[edit]

Wikipedia talk:Articles for deletion/5 of spades

Wikipedia talk:Articles for deletion/5 of spades

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There is no reason for this article to be allowed to be continued it is about a card it might be more suitible for it to be under cards featured in a standard deck. So I believe this article should be deleted.


Has anybody seen the new James Bond film, Casino Royale? The 5 of Spades plays an integral role in the outcome of the plot. This is reason enough for this article to be reinstated. LONG LIVE THE 5 of SPADES!


—Preceding unsigned comment added by 81.156.134.149 (talk) 17:58, 14 April 2009 (UTC)

Koopa Troopa

Koopa Troopa

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Koopa Troopa
Mario character
A red Koopa Troopa
A red Koopa Troopa, as depicted in promotional artwork for New Super Mario Bros. U
First appearanceMario Bros. (1983) as Shellcreepers
Super Mario Bros. (1985) as Troopas
Last appearanceMario Golf: Super Rush (2021)
Created byShigeru Miyamoto
Voiced byJohn Stocker (The Super Mario Bros. Super Show!)
Tetsuo Mizutori and Masaharu Satō (Super Mario Brothers: The Great Mission to Rescue Princess Peach!)
In-universe information
SpeciesKoopa

Koopa Troopas, commonly shortened to Koopas or Troopas, known in Japan as Nokonoko (ノコノコ), are reptilian mini-troopers of the Koopa Troop from the Mario franchise. First appearing in the 1983 game Mario Bros. as Shellcreepers. The Koopa Troopa is among the oldest recurring enemies in the series and have appeared in some form in all of the main games and most of the spin-off games. When defeated, Koopas may flee from or retreat inside their shells, which can usually be used as weapons. Koopa shells are a recurring weapon in the series, particularly popularized in the Mario Kart series, in which they can be fired as projectiles against other racers. Despite making up the bulk of Bowser's army, known as the "Koopa Troop", Koopas as a species are often shown to be peaceful, some teaming up with Mario. A skeleton of a Koopa Troopa is a Dry Bones.

Concept and creation[edit]

A Shellcreeper, as depicted in promotional artwork for Mario Bros.

A tortoise-like enemy first appeared in the 1983 arcade game, Mario Bros., called Shellcreepers (simply called "turtles" in Japan[1]). Series creator Shigeru Miyamoto had a fellow designer draw the enemy, but the result was far too realistic to fit in with the tone of the game, so Miyamoto designed the enemy himself. While the design had quite a large head, Miyamoto validated it by suggesting it looked like a tortoise.[citation needed] In Mario Bros., Shellcreepers could only be defeated by hitting the platform on which they stood from underneath, thus flipping them on their backs allowing Mario or Luigi to kick them off the screen.

In Mario Bros., the color of a Shellcreeper's shell indicated how fast it was - green being the slowest, purple being faster, and red being the fastest. This trait would be inherited by Koopa Troopas ("Nokonoko" in Japan), named as such in 1985's Super Mario Bros. for the Nintendo Entertainment System, in which they were the troops in Bowser's (known as "King Koopa" in Japan) army, hence "Koopa Troopas": they are Koopa's troopers. In Super Mario Bros., green-shelled Koopas wander aimlessly along platforms and even fall into pits, whereas those with red shells patrol their platforms, turning around when they reach the edge of it. Super Mario Bros. also introduced the Koopa Paratroopa ("Patapata" in Japan), a Koopa Troopa with wings which jumps up and down or flies, thus making it harder to dodge and defeat. The design of the Paratroopa came from Mario developer Takashi Tezuka in an attempt to add a flying character to Super Mario Bros., but there was not enough space to include such a character. Tezuka suggested that they put wings on the Koopa Troopa, which Miyamoto did not think would work. However, once it was finished, Miyamoto felt that it looked cute.[2] Jumping on a Paratroopa causes it to lose its wings and become a normal Koopa Troopa, whereas jumping on a Koopa Troopa would cause it to retreat into its shell. The shell can then be kicked, causing it to slide quickly along a platform, defeating any enemy in its path (or Mario, should he stand in its way). It may also rebound off a block, pipe, or any non-enemy (or player) solid object that is in its way. These attributes have been present throughout most of the games.

Koopa Troopas appeared again in Super Mario Bros.: The Lost Levels,[3] originally a Japan-exclusive Famicom Disk System title released in 1986 as "Super Mario Bros. 2".

In Super Mario World[4] for the Super NES, the Koopa Troopa's design was changed slightly, as it was given shoes according to the color of its shell and made bipedal, and although quadrupedal Koopas would be seen in Super Mario Land (albeit as "Bombshell Koopas" - which were similar to Koopa Troopas except their shells exploded), Super Mario Land[5] and its sequel, they would not be seen again until Super Mario Galaxy and its sequel, with bipedal Koopas remaining the most common design throughout the series.[6] Super Mario World also introduced the concept of knocking a Koopa out of its shell by jumping on it (something outside the anatomy of real turtles and tortoises), causing it to go in search of a new shell. The game also introduced blue and yellow Koopas; blue Koopas essentially being faster versions of red Koopas that kick their shells at the player when knocked out of them, and yellow Koopas chasing after the player. New Super Mario Bros.[7] returns blue shelled Koopas but it also drops a blue shell after its death that the Player can wear (more or less like a normal power-up) and gives the Player the ability of a Koopa such as retreating into the shell that can be kicked by another player.

Super Mario Kart[8] for the Super NES marked the Koopa Troopa's first appearance as a playable character, as well as introducing the character to the Mario spin-off games. Although Koopa Troopa was replaced by Wario on the roster of Mario Kart 64, he would return as a playable character again in later games like Mario Kart: Double Dash, Mario Kart Wii, Mario Kart 7, Mario Kart 8, Mario Kart 8 Deluxe, and Mario Kart Tour. A friendly Koopa was given the role of the host of Mario Party[9] for the Nintendo 64, proving that Koopa Troopas aren't necessarily all loyal to Bowser. Since then, both Koopas and Paratroopas have appeared, either playable or not, in a vast number of spin-off games in the series, and Koopa shells have become popularized as a weapon by the Mario Kart series (often mistakenly referred to as "turtle shells"). Koopa Troopas also have appeared in Mario Golf, Mario Tennis,[10] and Paper Mario series. They appear in Super Mario Odyssey,[11] where for the most part they're friendly mini-game organizers who give a Power Moon to Mario for beating their game after finishing the main game, similar to Koopa the Quick in Super Mario 64. Here the only Koopas that are part of the Koopa Army are the ones found in the 8-bit inspired sections reminiscent of the first Super Mario Bros. They also appeared in Super Mario Maker and Super Mario Maker 2.[12]

In other media[edit]

Koopa Troopas have also made appearances in the various cartoons and comics based on the Mario series. Although Koopas didn't appear in the 1993 Super Mario Bros. film, early artwork had the film's version of Goombas labelled as "Koopa's Troopas".[13] They appear in all the games of the Super Smash Bros. series, appearing as background elements, stage hazards, items and regular enemies. They appear in different titles of the Skylanders franchise, being summoned by their king during his special moves. Koopa Troopa also appears in Mario Tennis Aces[14] and got its own trailer.[15] It also appears in Super Mario Party.[16] Koopa Troopa also has its own Amiibo along with Goomba.[17]

Reception[edit]

GameDaily listed Koopa Troopa as the eighth best Mario enemy, calling them the most common enemies in the series next to the Goomba.[18] IGN's Audrey Drake listed Koopa Troopa as one of the best Mario enemies, saying that it is one of the most "iconic Mario enemies out there. In fact, they're pretty much synonymous with the franchise."[19]

Since their introduction, Koopa Troopas have become the iconic enemy of the Mario franchise, often referenced in popular culture relating to the series: in 2007's The Simpsons Game, a Koopa Troopa appears as the apparent bride of the eccentric geek Professor Frink after Bart and Lisa rescue him from Donkey Kong in a parody of the popular arcade game.[20] A satirical article was written by The Pitt News columnist Ben Korman, criticizing the Mario series for its offensive treatment of the Koopa Troopas, stating that the character Mario was rewarded for his slaughter of "innocent, healthy turtles".[21]

A variety of Mario-related merchandise depicting Koopa Troopas have been produced over the years by Nintendo; this merchandise includes plush dolls,[22] mini figures,[23] bottle caps[24] and plush keychains.[25] The various merchandise given out on King Koopa's Kool Kartoons was often adorned with the name Koopa Troopa as well. Their signature shell was included as a player piece in the Nintendo version of the Monopoly board game.[26]

References[edit]

  1. ^ Trophy description from Super Smash Bros. Brawl, Nintendo and HAL Laboratories, 2008
  2. ^ "Wii.com - Iwata Asks: New Super Mario Bros. Wii". Us.wii.com. Retrieved April 8, 2010.
  3. ^ "Princess Peach Was The Best Character In Super Mario Bros. 2". Kotaku.
  4. ^ "Super Mario Maker 2 version 2 update lets you play as Link". Nintendo Enthusiast. December 2, 2019.
  5. ^ "Guide: How To Use All Power-Ups In Super Mario Maker 2". Nintendo Life. November 24, 2019.
  6. ^ Stark, Chelsea. "15 'Super Mario' music covers that'll make you shake your Koopa Troopa". Mashable.
  7. ^ Sundberg, Kelly Hudson (February 18, 2019). "New Super Mario Bros. U Deluxe guide: Soda Jungle Star Coins". Polygon.
  8. ^ "As expected, the Mario Kart Tour gacha gambling drop rates are comically bad". Destructoid.
  9. ^ EDT, Mo Mozuch On 10/5/18 at 3:46 PM (October 5, 2018). "Want to unlock Pom Pom in 'Super Mario Party'?". Newsweek.
  10. ^ McWhertor, Michael (June 13, 2018). "Mario Tennis Aces is getting more characters — and a new way to unlock them". Polygon.
  11. ^ "Super Mario Odyssey Koopa Troopa Moon Challenge Gameplay". gamerant.com. July 8, 2017.
  12. ^ Seedhouse, Alex (May 16, 2019). "Super Mario Maker 2 Has Clear Pipes, Koopa Troopa Cars, Track Blocks And More".
  13. ^ "Super Mario Bros. The Movie Archive". Smbmovie.com. Retrieved May 24, 2012.
  14. ^ "Mario Tennis Aces' Koopa Troopa & Blooper Get Their Own Character Trailers". June 19, 2018.
  15. ^ "Mario Tennis Aces serves up cute trailers for Koopa Troopa and Blooper".
  16. ^ "Super Mario Party: The Kotaku Review". October 4, 2018.
  17. ^ Life, Nintendo (June 13, 2017). "Koopa Troopa and Goomba amiibo Figures Are on the Way".
  18. ^ Sliwinski, Alexander (May 18, 2012). "Top 25 Mario Enemies". GameDaily. Archived from the original on December 7, 2008. Retrieved May 24, 2012.
  19. ^ Drake, Audrey. "Mario's Best Enemies". Retrieved September 18, 2016.
  20. ^ Matt Groening. The Simpsons Game. (Electronic Arts). (2007)
  21. ^ Wuchina, Merritt. "Korman: 'Super Mario' franchise patently offensive to shelled community". The Pitt News. Retrieved May 24, 2010.
  22. ^ "Plush Doll". Archived from the original on July 27, 2011. Retrieved May 23, 2012.
  23. ^ "Mini-Figure". Archived from the original on July 27, 2011. Retrieved May 23, 2012.
  24. ^ "Bottlecap". Archived from the original on July 27, 2011. Retrieved May 23, 2012.
  25. ^ "Keychain". Archived from the original on July 27, 2011. Retrieved May 23, 2012.
  26. ^ "Nintendo Monopoly". ThinkGeek. Retrieved May 24, 2012.

External links[edit]